Wednesday 1 May 2013

More to be Ertzed

Ertz is coming along nicely. 
Using multiple maps has helped to maintain a consistent amount of texture density as I hoped it would. 








I have a Biped set up for rigging with custom bones for the extra limbs. 
I'm considering just having the Minions in idle poses for the end diorama as I don't think I'll have enough time to animate four individual run cycles for the hand in. 


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