At this stage I've been focusing on unwrapping and rigging Drake.
He has proven to be a real pain in the a**.
Whenever I tried to relax faces in the UVW modifier it crashed 3ds Max. \{>O<}/
So it has been a very staggered, stop start process.
Luckily I'm finally past that stage now and can look forward to what problems can arise from rigging a duck-man.
I've split Drakes UVWs into 2 maps for Drakes body and another for his lance (still to come) using Valves DOTA 2 characters as a guideline.
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Main body |
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Character accessories and modular items |
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