Thursday, 7 March 2013

WIP - Unwrapping a Duck-Man can be troublesome

At this stage I've been focusing on unwrapping and rigging Drake. 

He has proven to be a real pain in the a**. 
Whenever I tried to relax faces in the UVW modifier it crashed 3ds Max. \{>O<}/
So it has been a very staggered, stop start process. 
Luckily I'm finally past that stage now and can look forward to what problems can arise from rigging a duck-man. 

I've split Drakes UVWs into 2 maps for Drakes body and another for his lance (still to come) using Valves DOTA 2 characters as a guideline. 

Main body
Character accessories and modular items
Drake's Lance

DOTA 2 Character Art Guide by Valve

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